


it the time it needed to fulfill its potential was a bold decision, but the best decision. We knew that with our unique mechanic of curving bullets and the innovations we were making with the cover system, this game was on the verge of being something really special.

In order to have a successful franchise, you really need to put your best foot forward and if you don't spend the time to make a solid, well-polished game, you hurt yourself in the long run. Universal has a history of making a commitment to quality with its movie-based video games, and Wanted is only the latest example, following games like The Thing, Riddick and Scarface. Why is Wanted: Weapons of Fate being released so long after the release of the Wanted movie? Nick Torchia: Universal felt so strongly about the Wanted universe that we made the decision not to rush out the video game just to make a deadline and risk creating something that might be sub-par. IGN: Most licensed videogames are released concurrently with the films they are tied to.
